using Robust.Shared.GameStates; namespace Content.Shared.Forensics.Components; /// /// This controls residues left on items /// which the forensics system uses. /// [RegisterComponent, NetworkedComponent] public sealed partial class ResidueComponent : Component { /// /// Specifies residue, for now only color. /// [DataField] public LocId ResidueAdjective = "residue-unknown"; /// /// Leaves color of cleaning product for ResidueAdjective to use. /// [DataField] public string? ResidueColor; }