using Robust.Shared.GameStates;
namespace Content.Shared.Forensics.Components;
///
/// This controls residues left on items
/// which the forensics system uses.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ResidueComponent : Component
{
///
/// Specifies residue, for now only color.
///
[DataField]
public LocId ResidueAdjective = "residue-unknown";
///
/// Leaves color of cleaning product for ResidueAdjective to use.
///
[DataField]
public string? ResidueColor;
}