using Content.Shared.Forensics.Components; using Content.Shared.Inventory; namespace Content.Shared.Forensics.Systems; public sealed partial class FingerprintMaskSystem : EntitySystem { [SubscribeLocalEvent] private void OnTryAccessFingerprint(Entity gloves, ref InventoryRelayedEvent args) { if (args.Args.Cancelled) return; args.Args.Blocker = gloves.Owner; args.Args.Cancel(); } }