using Robust.Shared.GameStates;
namespace Content.Shared.Instruments;
[RegisterComponent, NetworkedComponent]
public sealed partial class SwappableInstrumentComponent : Component
{
///
/// Used to store the different instruments that can be swapped between.
/// LocId = localization key for the display name of the instrument
/// byte 1 = instrument midi program
/// byte 2 = instrument midi bank
///
[DataField(required: true)]
public Dictionary InstrumentList = [];
}