using Robust.Shared.GameStates; namespace Content.Shared.Instruments; [RegisterComponent, NetworkedComponent] public sealed partial class SwappableInstrumentComponent : Component { /// /// Used to store the different instruments that can be swapped between. /// LocId = localization key for the display name of the instrument /// byte 1 = instrument midi program /// byte 2 = instrument midi bank /// [DataField(required: true)] public Dictionary InstrumentList = []; }