using Robust.Shared.GameStates;
namespace Content.Shared.Kitchen.Components;
///
/// Attached to an object that's actively being microwaved
///
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActivelyMicrowavedComponent : Component
{
///
/// The microwave this entity is actively being microwaved by.
///
[DataField, AutoNetworkedField]
public EntityUid? Microwave;
}