using Robust.Shared.GameStates; namespace Content.Shared.Kitchen.Components; /// /// Attached to an object that's actively being microwaved /// [RegisterComponent] [NetworkedComponent, AutoGenerateComponentState] public sealed partial class ActivelyMicrowavedComponent : Component { /// /// The microwave this entity is actively being microwaved by. /// [DataField, AutoNetworkedField] public EntityUid? Microwave; }