using Content.Shared.CCVar; using Robust.Shared.GameStates; namespace Content.Shared.Light.Components; /// /// Controls map-specific ambient occlusion color. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class MapAmbientColorComponent : Component { /// /// Color used by ambient occlusion on this map. /// [DataField, AutoNetworkedField] public Color Color = CCVars.DefaultAmbientOcclusionColor; }