using Content.Shared.CCVar;
using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
///
/// Controls map-specific ambient occlusion color.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MapAmbientColorComponent : Component
{
///
/// Color used by ambient occlusion on this map.
///
[DataField, AutoNetworkedField]
public Color Color = CCVars.DefaultAmbientOcclusionColor;
}