using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
///
/// Gives a point light random radius, energy and color when added to an entity with a .
/// Requires PointLightComponent to work properly.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RandomPointLightComponent : Component
{
///
/// Maximum value for the random radius
///
[DataField]
public float MaxRadius = 6;
///
/// Minimum value for the random radius
///
[DataField]
public float MinRadius = 3;
///
/// Maximum value for the random energy
///
[DataField]
public float MaxEnergy = 5;
///
/// Minimum value for the random energy
///
[DataField]
public float MinEnergy = 1;
}