using Content.Shared.Chat.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Mobs;
///
/// Mobs with this component will emote a deathgasp when they die.
///
///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
public sealed partial class DeathgaspComponent : Component
{
///
/// The emote prototype to use.
///
[DataField, AutoNetworkedField]
public ProtoId Prototype = "DefaultDeathgasp";
}