using Content.Shared.Chat.Prototypes; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Mobs; /// /// Mobs with this component will emote a deathgasp when they die. /// /// [RegisterComponent, NetworkedComponent] [AutoGenerateComponentState] public sealed partial class DeathgaspComponent : Component { /// /// The emote prototype to use. /// [DataField, AutoNetworkedField] public ProtoId Prototype = "DefaultDeathgasp"; }