namespace Content.Shared.Mobs;
///
public abstract partial class SharedDeathgaspSystem : EntitySystem
{
///
/// Causes an entity to perform their deathgasp emote, if they have one.
/// Returns true if successfull.
/// Always returns true on the client.
///
public virtual bool Deathgasp(EntityUid uid, DeathgaspComponent? component = null)
{
return true;
}
}