using Content.Shared.StatusIcon; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.NukeOps; /// /// This is used for tagging a mob as a nuke operative. /// [RegisterComponent, NetworkedComponent] public sealed partial class NukeOperativeComponent : Component { /// /// The icon representing the nuclear operative's faction. Visible to other nuclear operatives. /// [DataField] public ProtoId SyndStatusIcon = "SyndicateFaction"; }