using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared.Random;
///
/// Linter-friendly version of weightedRandom for Species prototypes.
///
[Prototype]
public sealed partial class WeightedRandomSpeciesPrototype : IWeightedRandomPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
[DataField(required: true)]
public Dictionary, float> Weights { get; private set; } = new();
}