using Content.Shared.Actions;
using Content.Shared.Cloning.Events;
using Content.Shared.DoAfter;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Serialization;
using Content.Shared.Popups;
using Robust.Shared.Network;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.Prototypes;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.Shared.Sericulture;
///
/// Allows mobs to produce materials with .
///
public abstract partial class SharedSericultureSystem : EntitySystem
{
// Managers
[Dependency] private INetManager _netManager = default!;
// Systems
[Dependency] private SharedActionsSystem _actionsSystem = default!;
[Dependency] private SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private SatiationSystem _satiation = default!;
[Dependency] private SharedPopupSystem _popupSystem = default!;
[Dependency] private SharedStackSystem _stackSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnCompRemove);
SubscribeLocalEvent(OnSericultureStart);
SubscribeLocalEvent(OnSericultureDoAfter);
SubscribeLocalEvent(OnClone);
}
private void OnClone(Entity ent, ref CloningEvent args)
{
if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
return;
// Make sure to set the datafields before adding the component so that the correct action gets spawned on map init.
var cloneComp = Factory.GetComponent();
cloneComp.PopupText = ent.Comp.PopupText;
cloneComp.EntityProduced = ent.Comp.EntityProduced;
cloneComp.Action = ent.Comp.Action;
cloneComp.ProductionLength = ent.Comp.ProductionLength;
cloneComp.HungerCost = ent.Comp.HungerCost;
cloneComp.MinHungerThreshold = ent.Comp.MinHungerThreshold;
AddComp(args.CloneUid, cloneComp, true);
}
///
/// Giveths the action to preform sericulture on the entity
///
private void OnMapInit(EntityUid uid, SericultureComponent comp, MapInitEvent args)
{
_actionsSystem.AddAction(uid, ref comp.ActionEntity, comp.Action);
}
///
/// Takeths away the action to preform sericulture from the entity.
///
private void OnCompRemove(EntityUid uid, SericultureComponent comp, ComponentShutdown args)
{
_actionsSystem.RemoveAction(uid, comp.ActionEntity);
}
private void OnSericultureStart(EntityUid uid, SericultureComponent comp, SericultureActionEvent args)
{
if (!TryComp(uid, out var satiationComponent) ||
!_satiation.IsValueInRange((uid, satiationComponent), SatiationSystem.Hunger, above: comp.MinHungerThreshold, hypotheticalValueDelta: -comp.HungerCost))
{
_popupSystem.PopupEntity(Loc.GetString(comp.PopupText), uid, uid);
return;
}
var doAfter = new DoAfterArgs(EntityManager, uid, comp.ProductionLength, new SericultureDoAfterEvent(), uid)
{
// I'm not sure if more things should be put here, but imo ideally it should probably be set in the component/YAML. Not sure if this is currently possible.
BreakOnMove = true,
BlockDuplicate = true,
BreakOnDamage = true,
CancelDuplicate = true,
};
_doAfterSystem.TryStartDoAfter(doAfter);
}
private void OnSericultureDoAfter(EntityUid uid, SericultureComponent comp, SericultureDoAfterEvent args)
{
if (args.Cancelled || args.Handled || comp.Deleted)
return;
// A check, just incase the doafter is somehow performed when the entity is not in the right hunger state.
if (!TryComp(uid, out var satiationComponent) ||
!_satiation.IsValueInRange((uid, satiationComponent), SatiationSystem.Hunger, above: comp.MinHungerThreshold, hypotheticalValueDelta: -comp.HungerCost))
{
_popupSystem.PopupEntity(Loc.GetString(comp.PopupText), uid, uid);
return;
}
_satiation.ModifyValue((uid, satiationComponent), SatiationSystem.Hunger, -comp.HungerCost);
if (!_netManager.IsClient) // Have to do this because spawning stuff in shared is CBT.
{
var newEntity = SpawnNextToOrDrop(comp.EntityProduced, uid);
_stackSystem.TryMergeToHands(newEntity, uid);
}
args.Repeat = true;
}
}
///
/// Should be relayed upon using the action.
///
public sealed partial class SericultureActionEvent : InstantActionEvent;
///
/// Is relayed at the end of the sericulturing doafter.
///
[Serializable, NetSerializable]
public sealed partial class SericultureDoAfterEvent : SimpleDoAfterEvent;