using Robust.Shared.GameStates; namespace Content.Shared.StatusEffectNew.Components; /// /// A simple marker component for a which allows this status effect to be cloned /// by the CloningSystem (for example for paradox clones, cloning pods or changeling transformations). /// This is used for traits that use permanent status effects. /// [RegisterComponent, NetworkedComponent] public sealed partial class CloneableStatusEffectComponent : Component;