using Robust.Shared.GameStates;
namespace Content.Shared.StatusEffectNew.Components;
///
/// This status effect will add examination text directly to the afflicted individual.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(ExaminableStatusEffectSystem))]
public sealed partial class ExaminableStatusEffectComponent : Component
{
///
/// The text added to the afflicted.
///
/// Parameters passed in:
///
/// - subject - The identity of the afflicted.
///
///
[DataField(required: true)]
public LocId MessageId;
}