using Robust.Shared.GameStates; namespace Content.Shared.StatusEffectNew.Components; /// /// This status effect will add examination text directly to the afflicted individual. /// [RegisterComponent, NetworkedComponent] [Access(typeof(ExaminableStatusEffectSystem))] public sealed partial class ExaminableStatusEffectComponent : Component { /// /// The text added to the afflicted. /// /// Parameters passed in: /// /// subject - The identity of the afflicted. /// /// [DataField(required: true)] public LocId MessageId; }