using Robust.Shared.GameStates;
namespace Content.Shared.Store.Components;
///
/// This component manages a store which players can use to purchase different listings
/// through the ui. The currency, listings, and categories are defined in yaml.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RemoteStoreComponent : Component
{
///
/// The store which is currently being targetted for remote opening
///
[DataField]
public EntityUid? Store;
}