using Robust.Shared.GameStates; namespace Content.Shared.Store.Components; /// /// This component manages a store which players can use to purchase different listings /// through the ui. The currency, listings, and categories are defined in yaml. /// [RegisterComponent, NetworkedComponent] public sealed partial class RemoteStoreComponent : Component { /// /// The store which is currently being targetted for remote opening /// [DataField] public EntityUid? Store; }