using Robust.Shared.GameStates;
namespace Content.Shared.SurveillanceCamera.Components;
///
/// Can activate when collided with.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CameraActiveOnCollideColliderComponent : Component
{
///
/// The fixture id used for detecting the collision.
///
[DataField]
public string FixtureId = "lightTrigger";
}