using Robust.Shared.GameStates; namespace Content.Shared.SurveillanceCamera.Components; /// /// Marks an entity with whenever entities are contacting with it. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CameraActiveOnCollideComponent : Component { /// /// Whether this camera is currently being collided with. /// [DataField, AutoNetworkedField] public bool Enabled; /// /// Whether the entity must be powered for this component to work. /// [DataField, AutoNetworkedField] public bool RequiresPower = true; }