using Robust.Shared.GameStates;
namespace Content.Shared.SurveillanceCamera.Components;
///
/// Marks an entity with whenever entities are contacting with it.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CameraActiveOnCollideComponent : Component
{
///
/// Whether this camera is currently being collided with.
///
[DataField, AutoNetworkedField]
public bool Enabled;
///
/// Whether the entity must be powered for this component to work.
///
[DataField, AutoNetworkedField]
public bool RequiresPower = true;
}