using Robust.Shared.Prototypes;
namespace Content.Shared.Tabletop;
[ImplicitDataDefinitionForInheritors]
public abstract partial class TabletopSetup
{
///
/// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
/// Make sure you add every entity you create to the Entities hashset in the session.
///
/// Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.
/// Dependency that can be used for spawning entities.
public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
[DataField]
public EntProtoId BoardPrototype;
}