using Content.Shared.Tools.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Tools.Components; /// /// Used for something that can be refined by some tool with splitting of solution in process. /// [RegisterComponent, NetworkedComponent, Access(typeof(ToolRefinableSystem))] public sealed partial class ToolRefinableSolutionComponent : Component { /// /// Name of the solution that stores reagents to be split. /// [DataField] public string SolutionToSplit = "food"; /// /// Name of the solution to which reagents from should be placed. /// [DataField] public string SolutionToSet = "food"; }