using Content.Shared.Vehicle.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Vehicle.Components; /// /// A whose operator must be inside a specified container. /// Note that the operator is the first to enter the container and won't be removed until they exit the container. /// [RegisterComponent, NetworkedComponent] [Access(typeof(VehicleSystem))] public sealed partial class ContainerVehicleComponent : Component { /// /// The ID of the container for the operator. /// [DataField(required: true)] public string ContainerId; }