using Content.Shared.Vehicle.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Vehicle.Components;
///
/// Occupies the operator's hands while they are operating a vehicle.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(VehicleSystem))]
public sealed partial class VehicleHandBlockerComponent : Component
{
///
/// The number of hands to occupy.
///
[DataField, AutoNetworkedField]
public int BlockedHands = 1;
}