using Content.Shared.Vehicle.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Vehicle.Components; /// /// Occupies the operator's hands while they are operating a vehicle. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(VehicleSystem))] public sealed partial class VehicleHandBlockerComponent : Component { /// /// The number of hands to occupy. /// [DataField, AutoNetworkedField] public int BlockedHands = 1; }