using Content.Shared.Vehicle.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Vehicle.Components;
///
/// Tracking component for handling the operator of a given
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(VehicleSystem))]
public sealed partial class VehicleOperatorComponent : Component
{
///
/// The vehicle we are currently operating.
///
[DataField, AutoNetworkedField]
public EntityUid? Vehicle;
}