using Content.Shared.Vehicle.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Vehicle.Components; /// /// Tracking component for handling the operator of a given /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(VehicleSystem))] public sealed partial class VehicleOperatorComponent : Component { /// /// The vehicle we are currently operating. /// [DataField, AutoNetworkedField] public EntityUid? Vehicle; }