using Content.Server.Objectives.Systems;
using Content.Shared.EntityConditions;
using Content.Shared.Objectives.Systems;
namespace Content.Server.Objectives.Components;
///
/// Sets the target for to a random person from a pool and filters.
///
///
/// Don't copy paste this for a new objective, if you need a new filter just make a new filter and set it in YAML.
///
[RegisterComponent, Access(typeof(PickObjectiveTargetSystem))]
public sealed partial class PickRandomPersonComponent : Component
{
///
/// A pool to pick potential targets from.
///
[DataField]
public IMindPool Pool = new AliveHumansPool();
///
/// EntityConditions to apply to .
/// If these conditions pass the mind is valid.
///
[DataField]
[AlwaysPushInheritance]
public EntityCondition[] Conditions;
}