using System.Globalization; using System.Text.RegularExpressions; using Content.Server.Speech.Components; using Robust.Shared.Random; namespace Content.Server.Speech.EntitySystems; public sealed class MobsterAccentSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly ReplacementAccentSystem _replacement = default!; private static readonly Dictionary DirectReplacements = new() { // Corvax-Localization-Start { "утащил", "сдёрнул" }, { "принеси", "надыбай" }, { "принесите", "надыбайте" }, { "сб", "мусора" }, { "враг", "шелупонь" }, { "враги", "шелупонь" }, { "тревога", "шухер" }, { "заметили", "спалили" }, { "оружие", "валына" }, { "убийство", "мокруха" }, { "убить", "замочить" }, { "убей", "вальни" }, { "убейте", "завалите" }, { "еда", "жратва"}, { "еды", "жратвы"}, { "убили", "замаслили" }, { "ранен", "словил маслину"}, { "мертв", "спит с рыбами"}, { "мёртв", "спит с рыбами"}, { "мертва", "спит с рыбами"}, { "хэй", "йоу" }, { "хей", "йоу" }, { "здесь", "здеся" }, { "тут", "тута" }, { "привет", "аве" }, { "плохо", "ацтой" }, { "хорошо", "агонь" }, // Corvax-Localization-End { "let me", "lemme" }, { "should", "oughta" }, { "the", "da" }, { "them", "dem" }, { "attack", "whack" }, { "kill", "whack" }, { "murder", "whack" }, { "dead", "sleepin' with da fishies"}, { "hey", "ey'o" }, { "hi", "ey'o"}, { "hello", "ey'o"}, { "rules", "roolz" }, { "you", "yous" }, { "have to", "gotta" }, { "going to", "boutta" }, { "about to", "boutta" }, { "here", "'ere" } }; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAccentGet); } public string Accentuate(string message, MobsterAccentComponent component) { // Order: // Do text manipulations first // Then prefix/suffix funnyies // direct word replacements var msg = _replacement.ApplyReplacements(message, "mobster"); // thinking -> thinkin' // king -> king msg = Regex.Replace(msg, @"(?<=\w\w)ing(?!\w)", "in'", RegexOptions.IgnoreCase); // or -> uh and ar -> ah in the middle of words (fuhget, tahget) msg = Regex.Replace(msg, @"(?<=\w)or(?=\w)", "uh", RegexOptions.IgnoreCase); msg = Regex.Replace(msg, @"(?<=\w)ar(?=\w)", "ah", RegexOptions.IgnoreCase); // Prefix if (_random.Prob(0.15f)) { var pick = _random.Next(1, 2); // Reverse sanitize capital msg = msg[0].ToString().ToLower() + msg.Remove(0, 1); msg = Loc.GetString($"accent-mobster-prefix-{pick}") + " " + msg; } // Sanitize capital again, in case we substituted a word that should be capitalized msg = msg[0].ToString().ToUpper() + msg.Remove(0, 1); // Suffixes if (_random.Prob(0.4f)) { if (component.IsBoss) { var pick = _random.Next(1, 4); msg += Loc.GetString($"accent-mobster-suffix-boss-{pick}"); } else { var pick = _random.Next(1, 3); msg += Loc.GetString($"accent-mobster-suffix-minion-{pick}"); } } return msg; } private void OnAccentGet(EntityUid uid, MobsterAccentComponent component, AccentGetEvent args) { args.Message = Accentuate(args.Message, component); } }