using Robust.Shared.Prototypes; namespace Content.Server.Engineering.Components { /// /// This component enables the spawn of a specific entity upon being interacted with. /// [RegisterComponent] public sealed partial class SpawnAfterInteractComponent : Component { /// /// The prototype id of the entity to be spawned in. /// [DataField(required: true)] public EntProtoId Prototype; /// /// Stops the spawn if the target space is no longer in reach, unless true. /// [DataField] public bool IgnoreDistance; /// /// The length of the interact action. /// [DataField("doAfter")] public float DoAfterTime = 0; /// /// If the entity with this component should be deleted upon a successful spawn. /// [DataField] public bool RemoveOnInteract; } }