using Content.Shared.Body.Components; using Content.Shared.Body.Systems; namespace Content.Shared.EntityEffects.Effects.Body; /// /// Spills all bloodstream solutions from this entity. /// /// public sealed partial class SpillBloodstreamEntityEffectSystem : EntityEffectSystem { [Dependency] private BloodstreamSystem _bloodstream = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { _bloodstream.SpillAllSolutions(entity.AsNullable()); } } /// public sealed partial class SpillBloodstream : EntityEffectBase;