using Robust.Shared.Audio;
using Content.Shared.StatusIcon;
using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Shared.NukeOps;
///
/// This is used for tagging a mob as a nuke operative.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class NukeOperativeComponent : Component
{
[DataField]
public ProtoId SyndStatusIcon = "SyndicateFaction";
}