using Robust.Shared.Audio; using Content.Shared.StatusIcon; using Robust.Shared.Prototypes; using Robust.Shared.GameStates; namespace Content.Shared.NukeOps; /// /// This is used for tagging a mob as a nuke operative. /// [RegisterComponent, NetworkedComponent] public sealed partial class NukeOperativeComponent : Component { [DataField] public ProtoId SyndStatusIcon = "SyndicateFaction"; }