using Content.Server.StationEvents.Events;
using Content.Shared.AlertLevel;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Components;
///
/// Added to gamerule entity prototypes to make them change the station's alert level when starting the gamerule.
/// This will only apply if the station is currently on its default alert level.
///
[RegisterComponent, Access(typeof(AlertLevelInterceptionRule))]
public sealed partial class AlertLevelInterceptionRuleComponent : Component
{
///
/// Alert level to set the station to when the event starts.
///
[DataField]
public ProtoId AlertLevel = "Blue";
}