using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions.Generic;
///
/// Checks for entities matching the whitelist in range.
///
public sealed partial class NearbyEntitiesConditionSystem : EntityConditionSystem
{
[Dependency] private SharedTransformSystem _transform = default!;
[Dependency] private EntityLookupSystem _lookup = default!;
[Dependency] private EntityWhitelistSystem _whitelist = default!;
protected override void Condition(Entity entity, ref EntityConditionEvent args)
{
if (entity.Comp.MapUid == null)
{
args.Result = false;
return;
}
var found = false;
var worldPos = _transform.GetWorldPosition(entity.Comp);
var count = 0;
foreach (var ent in _lookup.GetEntitiesInRange(entity.Comp.MapID, worldPos, args.Condition.Range))
{
if (_whitelist.IsWhitelistFail(args.Condition.Whitelist, ent))
continue;
count++;
if (count >= args.Condition.Count)
{
found = true;
break;
}
}
args.Result = found;
}
}
///
public sealed partial class NearbyEntitiesCondition : EntityConditionBase
{
///
/// How many of the entity need to be nearby.
///
[DataField]
public int Count = 1;
[DataField(required: true)]
public EntityWhitelist Whitelist = new();
[DataField]
public float Range = 10f;
public override string EntityConditionGuidebookText(IPrototypeManager prototype) => String.Empty;
}