using Robust.Shared.Prototypes;
namespace Content.Server.Anomaly.Components;
[RegisterComponent]
public sealed partial class ProjectileAnomalyComponent : Component
{
///
/// The prototype of the projectile that will be shot when the anomaly pulses
///
[DataField(required: true)]
public EntProtoId ProjectilePrototype;
///
/// The speed can travel
///
[DataField]
public float ProjectileSpeed = 30f;
///
/// The minimum number of projectiles shot per pulse
///
[DataField]
public int MinProjectiles = 2;
///
/// The MAXIMUM number of projectiles shot per pulse
///
[DataField]
public int MaxProjectiles = 9;
///
/// The MAXIMUM range for targeting entities
///
[DataField]
public float ProjectileRange = 50f;
}