using Content.Server.Tabletop;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Smite;
using Content.Shared.Tabletop.Components;
namespace Content.Server.EntityEffects.Effects.Smite;
///
/// Spawns a game board and moves this entity into its tabletop session.
///
///
public sealed partial class TabletopDimensionEntityEffectSystem : EntityEffectSystem
{
[Dependency] private TabletopSystem _tabletop = default!;
[Dependency] private SharedTransformSystem _transform = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var xform = Transform(entity);
var board = Spawn(args.Effect.Prototype, xform.Coordinates);
var session = _tabletop.EnsureSession(Comp(board));
_transform.SetMapCoordinates(entity, session.Position);
_transform.SetWorldRotationNoLerp((entity.Owner, xform), Angle.Zero);
}
}