using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Server.Atmos.EntitySystems; using Content.Server.Chat.Systems; using Content.Server.GameTicking; using Content.Server.Station.Events; using Content.Shared.GameTicking; using Content.Shared.Station; using Content.Shared.Station.Components; using JetBrains.Annotations; using Robust.Server.GameStates; using Robust.Server.Player; using Robust.Shared.Enums; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Player; using Robust.Shared.Utility; namespace Content.Server.Station.Systems; /// /// System that manages stations. /// A station is, by default, just a name, optional map prototype, and optional grids. /// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem. /// [PublicAPI] public sealed partial class ServerStationSystem : Shared.Station.Systems.StationSystem { [Dependency] private IPlayerManager _player = default!; [Dependency] private AtmosphereSystem _atmos = default!; [Dependency] private ChatSystem _chatSystem = default!; [Dependency] private PvsOverrideSystem _pvsOverride = default!; private ISawmill _sawmill = default!; /// public override void Initialize() { base.Initialize(); _sawmill = LogManager.GetSawmill("station"); SubscribeLocalEvent(OnRoundEnd); SubscribeLocalEvent(OnPostGameMapLoad); SubscribeLocalEvent(OnStationAdd); SubscribeLocalEvent(OnStationDeleted); SubscribeLocalEvent(OnStationGridDeleted); SubscribeLocalEvent(OnStationSplitEvent); SubscribeLocalEvent(OnStationGridAdded); SubscribeLocalEvent(OnStationGridRemoved); _player.PlayerStatusChanged += OnPlayerStatusChanged; } private void OnStationSplitEvent(EntityUid uid, StationMemberComponent component, ref PostGridSplitEvent args) { AddGridToStation(component.Station, args.Grid); // Add the new grid as a member. } private void OnStationGridDeleted(EntityUid uid, StationMemberComponent component, ComponentShutdown args) { if (!TryComp(component.Station, out var stationData)) return; stationData.Grids.Remove(uid); Dirty(component.Station, stationData); } public override void Shutdown() { base.Shutdown(); _player.PlayerStatusChanged -= OnPlayerStatusChanged; } private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e) { if (e.NewStatus == SessionStatus.Connected) { RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), e.Session); } } private void UpdateTrackersOnGrid(EntityUid gridId, EntityUid? station) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var tracker, out var xform)) { if (xform.GridUid == gridId) { SetStation((uid, tracker), station); } } } #region Event handlers private void OnStationAdd(EntityUid uid, StationDataComponent component, ComponentStartup args) { RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast()); var metaData = MetaData(uid); RaiseLocalEvent(new StationInitializedEvent(uid)); _sawmill.Info($"Set up station {metaData.EntityName} ({uid})."); _pvsOverride.AddGlobalOverride(uid); } private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args) { foreach (var grid in component.Grids) { RemComp(grid); // If the station gets deleted, we raise the event for every grid that was a part of it RaiseLocalEvent(new StationGridRemovedEvent(grid, uid)); } RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast()); } private void OnPostGameMapLoad(PostGameMapLoad ev) { var dict = new Dictionary>(); // Iterate over all BecomesStation foreach (var grid in ev.Grids) { // We still setup the grid if (TryComp(grid, out var becomesStation)) dict.GetOrNew(becomesStation.Id).Add(grid); } if (!dict.Any()) { // Oh jeez, no stations got loaded. // We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now. _sawmill.Error($"There were no station grids for {ev.GameMap.ID}!"); } foreach (var (id, gridIds) in dict) { StationConfig stationConfig; if (ev.GameMap.Stations.ContainsKey(id)) stationConfig = ev.GameMap.Stations[id]; else { _sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!"); continue; } InitializeNewStation(stationConfig, gridIds, ev.StationName, ev.GameMap); } } private void OnRoundEnd(GameRunLevelChangedEvent eventArgs) { if (eventArgs.New != GameRunLevel.PreRoundLobby) return; var query = EntityQueryEnumerator(); while (query.MoveNext(out var station, out _)) { QueueDel(station); } } private void OnStationGridAdded(StationGridAddedEvent ev) { // When a grid is added to a station, update all trackers on that grid UpdateTrackersOnGrid(ev.GridId, ev.Station); } private void OnStationGridRemoved(StationGridRemovedEvent ev) { // When a grid is removed from a station, update all trackers on that grid to null UpdateTrackersOnGrid(ev.GridId, null); } #endregion Event handlers /// /// Initializes a new station with the given information. /// /// The station configuration to use. /// All grids that should be added to the station. /// Optional override for the station name. /// The game map that created this station, if any. /// This is for ease of use, manually spawning the entity works just fine. /// The initialized station. public EntityUid InitializeNewStation( StationConfig stationConfig, IEnumerable? gridIds, string? name = null, Content.Shared.Maps.GameMapPrototype? gameMap = null) { // Use overrides for setup. var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides); if (name is not null) RenameStation(station, name, false); DebugTools.Assert(HasComp(station), "Stations should have StationData in their prototype."); var data = Comp(station); data.JobWeights = gameMap?.JobWeights; Dirty(station, data); name ??= MetaData(station).EntityName; foreach (var grid in gridIds ?? Array.Empty()) { AddGridToStation(station, grid, null, data, name); } var ev = new StationPostInitEvent((station, data)); RaiseLocalEvent(station, ref ev, true); return station; } /// /// Adds the given grid to a station. /// /// Grid to attach. /// Station to attach the grid to. /// Resolve pattern, grid component of mapGrid. /// Resolve pattern, station data component of station. /// The name to assign to the grid if any. /// Thrown when mapGrid or station are not a grid or station, respectively. public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null, string? name = null) { if (!Resolve(mapGrid, ref gridComponent)) throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid)); if (!Resolve(station, ref stationData)) throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station)); if (!string.IsNullOrEmpty(name)) Meta.SetEntityName(mapGrid, name); var stationMember = EnsureComp(mapGrid); stationMember.Station = station; stationData.Grids.Add(mapGrid); Dirty(station, stationData); Dirty(mapGrid, stationMember); RaiseLocalEvent(station, new StationGridAddedEvent(mapGrid, station, false), true); _sawmill.Info($"Adding grid {mapGrid} to station {Name(station)} ({station})"); } /// /// Removes the given grid from a station. /// /// Station to remove the grid from. /// Grid to remove /// Resolve pattern, grid component of mapGrid. /// Resolve pattern, station data component of station. /// Thrown when mapGrid or station are not a grid or station, respectively. public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent? gridComponent = null, StationDataComponent? stationData = null) { if (!Resolve(mapGrid, ref gridComponent)) throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid)); if (!Resolve(station, ref stationData)) throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station)); RemComp(mapGrid); stationData.Grids.Remove(mapGrid); Dirty(station, stationData); RaiseLocalEvent(station, new StationGridRemovedEvent(mapGrid, station), true); _sawmill.Info($"Removing grid {mapGrid} from station {Name(station)} ({station})"); } /// /// Renames the given station. /// /// Station to rename. /// The new name to apply. /// Whether or not to announce the rename. /// Resolve pattern, station data component of station. /// Resolve pattern, metadata component of station. /// Thrown when the given station is not a station. public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null) { if (!Resolve(station, ref stationData, ref metaData)) throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station)); var oldName = metaData.EntityName; Meta.SetEntityName(station, name, metaData); if (loud) { _chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}."); } RaiseLocalEvent(station, new StationRenamedEvent(oldName, name), true); } /// /// Deletes the given station. /// /// Station to delete. /// Resolve pattern, station data component of station. /// Thrown when the given station is not a station. public void DeleteStation(EntityUid station, StationDataComponent? stationData = null) { if (!Resolve(station, ref stationData)) throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station)); QueueDel(station); } /// public override bool TryFindRandomTileOnStation(Entity station, out Vector2i tile, [NotNullWhen(true)] out Entity? targetGrid, out EntityCoordinates targetCoords, int numAttempts = 10) { tile = default; targetCoords = EntityCoordinates.Invalid; targetGrid = null; // Weight grid choice by tilecount var totalTiles = 0; var grids = new List<(Entity Entity, int Count, List Tiles)>(); foreach (var possibleTarget in station.Comp.Grids) { if (!GridQuery.TryComp(possibleTarget, out var comp)) continue; // Get the tile count for the given grid. var tileCount = Map.GetFilledTileCount((possibleTarget, comp)); // Just to be sure, no empty elements. if (tileCount > 0) { grids.Add(((possibleTarget, comp), tileCount, new())); totalTiles += tileCount; } } if (grids.Count == 0) return false; for (var i = 0; i < numAttempts; i++) { // Find random tile within list. var nextTileIndex = Random.Next(totalTiles); TileRef? randomTileRef = null; var startIndex = 0; for (int j = 0; j < grids.Count; j++) { var grid = grids[j]; // If the index is in this particular grid, find it and remove the tile to prevent selecting it twice. if (nextTileIndex >= startIndex + grid.Count) { startIndex += grid.Count; continue; } targetGrid = grid.Entity; // Empty list: hasn't been queried yet - get our tiles. if (grid.Tiles.Count <= 0) { grid.Tiles = Map.GetAllTiles(targetGrid.Value, targetGrid.Value.Comp).ToList(); // Actual list count doesn't match expected count (a bug - return failure). Debug.Assert(grid.Tiles.Count == grid.Count); if (grid.Tiles.Count != grid.Count) return false; } var ourTileIndex = nextTileIndex - startIndex; randomTileRef = grid.Tiles[ourTileIndex]; grid.Tiles.RemoveSwap(ourTileIndex); grid.Count--; totalTiles--; // Empty list, remove element if (grid.Tiles.Count <= 0) grids.RemoveSwap(j); break; } // Out of valid tiles, return early. if (randomTileRef is not { } tileRef) return false; // Could not find a grid... if (targetGrid == null) continue; // Invalid tile, try again. if (_atmos.IsTileSpace(targetGrid.Value.Owner, Transform(targetGrid.Value).MapUid, tileRef.GridIndices) || _atmos.IsTileAirBlockedCached(targetGrid.Value.Owner, tileRef.GridIndices)) { continue; } targetCoords = Map.GridTileToLocal(targetGrid.Value, targetGrid.Value, tileRef.GridIndices); tile = tileRef.GridIndices; return true; } return false; } } /// /// Broadcast event fired when a station is first set up. /// This is the ideal point to add components to it. /// [PublicAPI] public sealed class StationInitializedEvent : EntityEventArgs { /// /// Station this event is for. /// public EntityUid Station; public StationInitializedEvent(EntityUid station) { Station = station; } } /// /// Directed event fired on a station when a grid becomes a member of the station. /// [PublicAPI] public sealed class StationGridAddedEvent : EntityEventArgs { /// /// ID of the grid added to the station. /// public EntityUid GridId; /// /// EntityUid of the station this grid was added to. /// public EntityUid Station; /// /// Indicates that the event was fired during station setup, /// so that it can be ignored if StationInitializedEvent was already handled. /// public bool IsSetup; public StationGridAddedEvent(EntityUid gridId, EntityUid station, bool isSetup) { GridId = gridId; Station = station; IsSetup = isSetup; } } /// /// Directed event fired on a station when a grid is no longer a member of the station. /// [PublicAPI] public sealed class StationGridRemovedEvent : EntityEventArgs { /// /// ID of the grid removed from the station. /// public EntityUid GridId; /// /// EntityUid of the station this grid was added to. /// public EntityUid Station; public StationGridRemovedEvent(EntityUid gridId, EntityUid station) { GridId = gridId; Station = station; } } /// /// Directed event fired on a station when it is renamed. /// [PublicAPI] public sealed class StationRenamedEvent : EntityEventArgs { /// /// Prior name of the station. /// public string OldName; /// /// New name of the station. /// public string NewName; public StationRenamedEvent(string oldName, string newName) { OldName = oldName; NewName = newName; } }