using Content.Shared.Botany.Components;
using Content.Shared.Botany.Events;
using Content.Shared.FixedPoint;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Botany.Systems;
///
/// Handles the chemicals of a plant.
///
public sealed partial class PlantChemicalsSystem : EntitySystem
{
[Dependency] private BotanySystem _botany = default!;
[Dependency] private PlantMutationSystem _mutation = default!;
[Dependency] private IGameTiming _timing = default!;
[SubscribeLocalEvent]
private void OnCrossPollinate(Entity ent, ref PlantCrossPollinateEvent args)
{
if (!_botany.TryGetPlantComponent(args.PollenData, args.PollenProtoId, out var pollenData))
return;
_mutation.CrossChemicals(ent, ref ent.Comp.Chemicals, pollenData.Chemicals);
Dirty(ent);
}
///
/// Adds a random chemical to the plant chemicals.
///
[PublicAPI]
public void MutateRandomChemical(Entity ent, IReadOnlyList> randomChemTables)
{
if (!Resolve(ent, ref ent.Comp, false))
return;
var totalWeight = 0f;
foreach (var table in randomChemTables)
{
foreach (var fill in ProtoMan.Index(table).Fills)
{
totalWeight += fill.Weight;
}
}
if (totalWeight <= 0f)
return;
var random = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent));
var selectedWeight = random.NextFloat() * totalWeight;
var accumulatedWeight = 0f;
WeightedRandomFillSolutionPrototype? selectedTable = null;
foreach (var table in randomChemTables)
{
var tableProto = ProtoMan.Index(table);
foreach (var fill in tableProto.Fills)
{
accumulatedWeight += fill.Weight;
}
if (accumulatedWeight > selectedWeight)
{
selectedTable = tableProto;
break;
}
}
if (selectedTable == null)
return;
var (chemicalId, quantity) = selectedTable.Pick(random);
var amount = FixedPoint2.Max(random.NextFloat(0f, 1f) * quantity, FixedPoint2.Epsilon);
var seedChemQuantity = new PlantChemQuantity();
if (ent.Comp.Chemicals.TryGetValue(chemicalId, out var value))
{
seedChemQuantity.Min = value.Min;
seedChemQuantity.Max = value.Max + amount;
}
else
{
//Set the minimum to a fifth of the quantity to give some level of bad luck protection
seedChemQuantity.Min = FixedPoint2.Clamp(quantity / 5f, FixedPoint2.Epsilon, 1f);
seedChemQuantity.Max = seedChemQuantity.Min + amount;
seedChemQuantity.Inherent = false;
}
var potencyDivisor = 100f / seedChemQuantity.Max;
seedChemQuantity.PotencyDivisor = (float)potencyDivisor;
ent.Comp.Chemicals[chemicalId] = seedChemQuantity;
Dirty(ent);
}
}