using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Shared.EntityEffects.Effects;
///
/// Multiplies this entity's target eye zoom, ignoring normal zoom limits.
///
///
public sealed partial class ScaleEyeZoomEntityEffectSystem : EntityEffectSystem
{
[Dependency] private SharedContentEyeSystem _contentEye = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_contentEye.SetZoom(entity, entity.Comp.TargetZoom * args.Effect.Factor, true, entity.Comp);
}
}
///
public sealed partial class ScaleEyeZoom : EntityEffectBase
{
///
/// Multiplier for the current target zoom. Values below one zoom in; must be positive and finite.
///
[DataField(required: true)]
public float Factor;
}