using Robust.Shared.Player;
namespace Content.Shared.Tabletop;
public abstract partial class SharedTabletopSystem
{
///
/// Adds a player to a tabletop game session, sending a message so the tabletop window opens on their end.
///
/// The player session in question.
/// The UID of the tabletop game entity.
public virtual void OpenSessionFor(ICommonSession player, EntityUid uid) { }
}