using Robust.Shared.Player; namespace Content.Shared.Tabletop; public abstract partial class SharedTabletopSystem { /// /// Adds a player to a tabletop game session, sending a message so the tabletop window opens on their end. /// /// The player session in question. /// The UID of the tabletop game entity. public virtual void OpenSessionFor(ICommonSession player, EntityUid uid) { } }