using Content.Shared.Tools.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Tools.Components;
///
/// Used for something that can be refined by some tool with splitting of solution in process.
///
[RegisterComponent, NetworkedComponent, Access(typeof(ToolRefinableSystem))]
public sealed partial class ToolRefinableSolutionComponent : Component
{
///
/// Name of the solution that stores reagents to be split.
///
[DataField]
public string SolutionToSplit = "food";
///
/// Name of the solution to which reagents from should be placed.
///
[DataField]
public string SolutionToSet = "food";
}