using Content.Shared.Screech; using Content.Shared.Trigger.Components.Effects; namespace Content.Shared.Trigger.Systems; public sealed partial class ScreechOnTriggerSystem : XOnTriggerSystem { [Dependency] private ScreechSystem _screech = default!; protected override void OnTrigger(Entity ent, EntityUid target, ref TriggerEvent args) { _screech.Screech(target, ent.Comp.Range, ent.Comp.Vfx, ent.Comp.ScreechSound, ent.Comp.Effects); args.Handled = true; } }