using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Client.TextScreen;
///
/// Added to an entity already containing a to track frame-by-frame timer updates
///
[RegisterComponent]
public sealed partial class TextScreenTimerComponent : Component
{
///
/// The time that the timer is counting down to.
///
[DataField("targetTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan Target = TimeSpan.Zero;
///
/// Per-character layers, for mapping into the sprite component.
///
[ViewVariables]
public Dictionary LayerStatesToDraw = new();
}