using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Disposal.Tube;
using Content.Shared.Disposal.Unit;
using System.Linq;
namespace Content.Shared.Disposal.SignalRouter;
///
/// Handles signal-based routing for entities in the disposal system.
///
public sealed partial class DisposalSignalRouterSystem : EntitySystem
{
[Dependency] private SharedDeviceLinkSystem _deviceLink = default!;
[Dependency] private DisposalTubeSystem _disposalTube = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnInit);
SubscribeLocalEvent(OnSignalReceived);
SubscribeLocalEvent(OnGetNextDirection, before: new[] { typeof(DisposalTubeSystem) });
}
private void OnInit(Entity ent, ref ComponentInit args)
{
_deviceLink.EnsureSinkPorts(ent, ent.Comp.OnPort, ent.Comp.OffPort, ent.Comp.TogglePort);
}
private void OnSignalReceived(Entity ent, ref SignalReceivedEvent args)
{
// TogglePort flips it
// OnPort sets it to true
// OffPort sets it to false
ent.Comp.Routing = args.Port == ent.Comp.TogglePort
? !ent.Comp.Routing
: args.Port == ent.Comp.OnPort;
Dirty(ent);
}
private void OnGetNextDirection(Entity ent, ref GetDisposalsNextDirectionEvent args)
{
if (args.Handled)
return;
if (!TryComp(ent, out var disposalTube))
return;
var exits = _disposalTube.GetTubeConnectableDirections((ent, disposalTube));
if (exits.Length < 3 || !ent.Comp.Routing)
{
_disposalTube.SelectNextDirection((ent, disposalTube), exits, ref args);
return;
}
_disposalTube.SelectNextDirection((ent, disposalTube), exits.Skip(1).ToArray(), ref args);
args.Handled = true;
}
}