using Content.Shared.Chat; namespace Content.Shared.Speech.EntitySystems; public sealed partial class EmotesMenuSystem : EntitySystem { [Dependency] private SharedChatSystem _chat = default!; public override void Initialize() { base.Initialize(); SubscribeAllEvent(OnPlayEmote); } private void OnPlayEmote(PlayEmoteMessage msg, EntitySessionEventArgs args) { var player = args.SenderSession.AttachedEntity; if (!player.HasValue) return; if (!ProtoMan.Resolve(msg.ProtoId, out var proto) || proto.ChatTriggers.Count == 0) return; _chat.TryEmoteWithChat(player.Value, msg.ProtoId); } }