using Content.Server.GameTicking; using Content.Server.Spawners.Components; using Content.Shared.EntityTable; using Content.Shared.GameTicking.Components; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Random; // TODO: This whole system is a mess. A lot of this should be marked obsolete. // TODO: It should probably use interfaces with entity tables *if* more than one component is needed. // TODO: Remove the TransformSystem Dependency when engine SpawnAtPosition EntityCoordinates override is fixed. namespace Content.Server.Spawners.EntitySystems { [UsedImplicitly] public sealed partial class ConditionalSpawnerSystem : EntitySystem { [Dependency] private IRobustRandom _robustRandom = default!; [Dependency] private GameTicker _ticker = default!; [Dependency] private EntityTableSystem _entityTable = default!; [Dependency] private TransformSystem _xform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRuleStarted); SubscribeLocalEvent(OnCondSpawnMapInit); SubscribeLocalEvent(OnRandSpawnMapInit); SubscribeLocalEvent(OnEntityTableSpawnMapInit); } private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args) { TrySpawn(uid, component); } private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args) { Spawn(uid, component); if (component.DeleteSpawnerAfterSpawn) QueueDel(uid); } private void OnEntityTableSpawnMapInit(Entity ent, ref MapInitEvent args) { Spawn(ent); if (ent.Comp.DeleteSpawnerAfterSpawn && !TerminatingOrDeleted(ent) && Exists(ent)) QueueDel(ent); } private void OnRuleStarted(ref GameRuleStartedEvent args) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var spawner)) { RuleStarted(uid, spawner, args); } } public void RuleStarted(EntityUid uid, ConditionalSpawnerComponent component, GameRuleStartedEvent obj) { if (component.GameRules.Contains(obj.RuleId)) Spawn(uid, component); } private void TrySpawn(EntityUid uid, ConditionalSpawnerComponent component) { if (component.GameRules.Count == 0) { Spawn(uid, component); return; } foreach (var rule in component.GameRules) { if (!_ticker.IsGameRuleActive(rule)) continue; Spawn(uid, component); return; } } private void Spawn(EntityUid uid, ConditionalSpawnerComponent component) { if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance)) return; if (component.Prototypes.Count == 0) { Log.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {ToPrettyString(uid)}"); return; } if (Deleted(uid)) return; var xform = Transform(uid); var coords = _xform.GetMapCoordinates(uid, xform); var rotation = _xform.GetWorldRotation(xform); Spawn(_robustRandom.Pick(component.Prototypes), coords, rotation: rotation); } private void Spawn(EntityUid uid, RandomSpawnerComponent component) { if (Deleted(uid)) return; if (GetPrototype((uid, component)) is not { } proto) return; var offset = component.Offset; var vOffset = _robustRandom.NextVector2Box(-offset, offset); var xform = Transform(uid); var coords = _xform.GetMapCoordinates(uid, xform).Offset(vOffset); var rotation = _xform.GetWorldRotation(xform); Spawn(proto, coords, rotation: rotation); } private EntProtoId? GetPrototype(Entity spawner) { if (GetPrototypes(spawner) is not { } list) return null; return _robustRandom.Pick(list); } private List? GetPrototypes(Entity spawner) { // ReSharper disable once CompareOfFloatsByEqualityOperator if (spawner.Comp.RarePrototypes.Count > 0 && (spawner.Comp.RareChance == 1.0f || _robustRandom.Prob(spawner.Comp.RareChance))) { return spawner.Comp.RarePrototypes; } if (spawner.Comp.Prototypes.Count == 0) { Log.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {ToPrettyString(spawner)}"); return null; } // ReSharper disable once CompareOfFloatsByEqualityOperator if (spawner.Comp.Chance == 1.0f || !_robustRandom.Prob(spawner.Comp.Chance)) { return spawner.Comp.Prototypes; } return null; } private void Spawn(Entity ent) { if (TerminatingOrDeleted(ent) || !Exists(ent)) return; var xform = Transform(ent); var coords = _xform.GetMapCoordinates(ent, xform); var rotation = _xform.GetWorldRotation(xform); var offset = ent.Comp.Offset; var spawns = _entityTable.GetSpawns(ent.Comp.Table); foreach (var proto in spawns) { var vOffset = _robustRandom.NextVector2(-offset, offset); var trueCoords = coords.Offset(vOffset); Spawn(proto, trueCoords, rotation: rotation); } } } }