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https://github.com/space-syndicate/space-station-14.git
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54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
using Content.Client.PDA;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Clothing.Systems;
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// All valid items for chameleon are calculated on client startup and stored in dictionary.
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public sealed partial class ChameleonClothingSystem : SharedChameleonClothingSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChameleonClothingComponent, AfterAutoHandleStateEvent>(HandleState);
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PrepareAllVariants();
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnProtoReloaded);
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}
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private void OnProtoReloaded(PrototypesReloadedEventArgs args)
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{
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if (args.WasModified<EntityPrototype>())
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PrepareAllVariants();
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}
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private void HandleState(EntityUid uid, ChameleonClothingComponent component, ref AfterAutoHandleStateEvent args)
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{
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UpdateVisuals(uid, component);
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}
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protected override void UpdateSprite(EntityUid uid, EntityPrototype proto)
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{
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base.UpdateSprite(uid, proto);
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if (TryComp(uid, out SpriteComponent? sprite)
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&& proto.TryComp(out SpriteComponent? otherSprite, Factory))
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{
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// TODO no system method to replace this with.
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// otherSprite.Owner is Invalid here because the component is being taken from a prototype.
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// This is very fragile because if resolves ever start checking if an entity is invalid this will throw
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// even though this ends up calling the system, its better to leave this warning here until theres a proper method
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sprite.CopyFrom(otherSprite);
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}
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// Edgecase for PDAs to include visuals when UI is open
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if (TryComp(uid, out PdaBorderColorComponent? borderColor)
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&& proto.TryComp(out PdaBorderColorComponent? otherBorderColor, Factory))
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{
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borderColor.BorderColor = otherBorderColor.BorderColor;
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borderColor.AccentHColor = otherBorderColor.AccentHColor;
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borderColor.AccentVColor = otherBorderColor.AccentVColor;
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}
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}
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}
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