CatStation/Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs
portfiend b9b794deef
Microwave Refactor and Prediction (#43129)
* adjust fields of meal recipe prototype

* document microwave recipe datafields

* use file scoped namespace for microwave recipes

* more of this

* localize every microwave recipe

* make microwave system shared

* refactor recipe reagent contents

* refactor recipe solids + add material ingredient datafield

* im making this a bit less silly

* awa

* move this shit out

* move this shit out also

* refactor Wzhzhzh

* im gonna shorten this parameter by 1 actually

* move this into recipes

* make processcontents a little better(?)

* clean imports

* rename a struct

* use cooking ingredients struct

* comment

* use whitelist for this

* unused dependency

* rearranged the parameters of get recipe portions

* rearrange some stuff

* clean up more imports

* move container related functions into separate file

* move this function out of ProcessContents

* prevent microwaves from having items inserted while active

* use IsPowered in microwave system

* use byref syntax and Entity<>

* moving the override up
sorry i like it being up here

* refactor microwave updating

* clean up recipe finish logic

* im renaming this function actually

* move some functions around

* move more stuff around

* some comments

* fix compiler error

* fix the yml of all microwave recipes

* use materials instead of solids for this stuff

* oops

* fix this

* turn microwave sparks into datafield

* move activelymicrowaved events into separate folder

* make UpdateUserInterfaceState use entity only

* rearrange some functions

* move UI functions out

* comment microwave UI stuff

* more comments

* comment recipe functions

* refactor GetTotalIngredients to use an operator

* give CookingIngredients addition methods

* comment the rest of CookingIngredients

* make subtraction functions clearer?

* remove redundant comment

* handle zero/negative ingredient cases

* simplify subtract contents logic

* fix these comments

* typo

* add microwave recipe test

* move active microwave methods

* comment active microwave methods

* comment cooking methods

* comment microwave methods

* change setappearance to use entity<>

* add some public api decorators

* comment all of MicrowaveComponent

* use file-scoped namespace for MicrowaveComponent

* comment

* fix baguette sword

* maybe...?

* oh oops

* document the rest of the owl

* kill the massive YML breaking change

* fix protoman dependency

* move shared microwave stuff to SharedMicrowaveSystem

* fix usings

* move microwave components to shared

* fix up microwave datafields

* move APIs to shared

* move activemicrowave methods to shared

* initialize on shared

* move ui functions to shared

* add actor here

* stuff

* predict microwave update loop

* make clientside microwave system

* adjust the update loop for microwaves

* clean up

* add field deltas to microwaves

* dirty fields instead of whole component

* move this to the partial

* move GetRecipesForMicrowave to shared

* comments

* predict microwave BUI

* oops

* refactor microwave bui update

* move UI messages to shared

* move messages to UI file

* move init to shared

* move container methosd to shared

* oops my using

* move cooking functions into partial

* move cooking methods to shared

* move microwave recipe methods to shared

* move the rest of the microwave events to shared

* update imports

* remove custom type serializer

* better (?) microwave UI prediction

* fix list notations

* OK IT WAS THE DATAFIELDS

* add IOC inject

* dont use IOC for htis

* sealed

* prediction fixes pt1

* make microwave cooking updates more consistent

* datafield tweaks

* test for multiple portions in microwave recipes

* test for multiple recipe portions

* better(?) prediction for malfunctions

* remove redundant comment

* prevent solution reactions in microwave

* cleanup some microwave stuff

* eh i think this should be container actually

* this can be API i think

* reduce system redundancy

* this has to be public

* use resolve pattern for explode

* use GetMicrowaveContents in microwave system

* this can be an API too

* add conversion script for unlocalized recipes

* use EnsureComp instead of AddComp

* suffering

* fix recipe prediction

* fix the audio

* reduce redundant networking

* i think this should be autopaused?

* nevermind we use dynamic portions in the test

* oops i wrote the test wrong

* make lemoon cake take 2 lemoons again
sorry test fail

* rename "materials" to "stacks"
realized theyre different

* add stack guidebook quantities

* Kill audio

* fix lemoon cake recipe for real?

* mark PortionedRecipe as a datadefinition

* fix the microwave timer

* review

* cleanup

* Update SharedMicrowaveSystem.Recipes.cs

* update

* add audio params

* review: inject microwavesystem

* review: named variable

* review: move dependencies

* review: use gametest for recipe test

* review: make access attributes standalone

* rename prototypes and datafields

* review: rename this var

* review: move this function down

* review: remove these scripts

* actually this should stay

* refactor cook time buttons

* review: use a color name for this

* fix timer reset

* Dirty

* review: make ActivelyMicrowavedComponent networked

* review: slarti comments part 1

* review: remove serializable attribute from CookingIngredients

* rename file

* review: more microwave audio boilerplate. yippee!

* review: use resolve pattern for TryGetStackId
i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here

* review: move ui update to constructor

* review: kill LastCookUpdated

* actually i do this instead

* fixed up the PR

* cleanup

* ///

* Update microwave.yml

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-10-04 23:38:48 +00:00

128 lines
4.4 KiB
C#

using Content.Shared.Kitchen.Components;
using Content.Shared.Kitchen.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
namespace Content.Client.Kitchen.UI;
[UsedImplicitly]
public sealed partial class MicrowaveBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
[Dependency] private SpriteSystem _sprite = default!;
[Dependency] private MicrowaveSystem _microwave = default!;
[ViewVariables]
private MicrowaveMenu? _menu;
[ViewVariables]
private readonly Dictionary<int, EntityUid> _solids = new();
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<MicrowaveMenu>();
_menu.StartButton.OnPressed += _ => SendPredictedMessage(new MicrowaveStartCookMessage());
_menu.EjectButton.OnPressed += _ => SendPredictedMessage(new MicrowaveEjectMessage());
_menu.IngredientsList.OnItemSelected += args =>
{
SendPredictedMessage(new MicrowaveEjectSolidIndexedMessage(EntMan.GetNetEntity(_solids[args.ItemIndex])));
};
_menu.OnCookTimeSelected += (name, index, cookTime) =>
{
SendPredictedMessage(new MicrowaveSelectCookTimeMessage(index, cookTime));
_menu.CookTimeInfoLabel.Text = Loc.GetString("microwave-bound-user-interface-cook-time-label",
("time", name));
};
Update();
}
public override void Update()
{
base.Update();
if (_menu is null || !EntMan.TryGetComponent<MicrowaveComponent>(Owner, out var comp))
return;
RefreshContentsDisplay();
UpdateActiveDisplay(comp);
// Update the currently-selected cook time label and button
var buttonIndex = comp.CurrentCookTimeButtonIndex;
if (_menu.TryGetCookTimeButton(buttonIndex, out var button))
button.Pressed = true;
var timeLabel = buttonIndex == 0
? Loc.GetString("microwave-menu-instant-button")
: comp.CurrentCookTimerTime.ToString();
_menu.CookTimeInfoLabel.Text = Loc.GetString("microwave-bound-user-interface-cook-time-label",
("time", timeLabel));
}
/// <summary>
/// Update the state of various controls in this menu based on the active / empty status of the microwave.
/// </summary>
private void UpdateActiveDisplay(MicrowaveComponent? comp)
{
if (_menu is null)
return;
// Disable various UI controls if the microwave is active or empty
var isActive = EntMan.TryGetComponent<ActiveMicrowaveComponent>(Owner, out var activeComp);
var isEmpty = !_microwave.HasContents((Owner, comp));
_menu.IsBusy = isActive;
_menu.ToggleBusyDisableOverlayPanel(isActive);
_menu.StartButton.Disabled = isActive || isEmpty;
_menu.EjectButton.Disabled = isActive || isEmpty;
if (activeComp != null)
_menu.CurrentCooktimeEnd = activeComp.CookTimeEnd;
// Set the "microwave light" panel color
_menu.SetIngredientPanelLight(isActive && !isEmpty);
}
/// <summary>
/// Update the panel containing all of the microwave's contents.
/// </summary>
private void RefreshContentsDisplay()
{
if (_menu == null)
return;
_solids.Clear();
_menu.IngredientsList.Clear();
foreach (var entity in _microwave.GetMicrowaveContents(Owner))
{
if (EntMan.Deleted(entity))
continue;
// TODO just use sprite view
var itemIcon = GetEntityIcon(entity);
var itemName = EntMan.GetComponent<MetaDataComponent>(entity).EntityName;
var solidItem = _menu.IngredientsList.AddItem(itemName, itemIcon);
var solidIndex = _menu.IngredientsList.IndexOf(solidItem);
_solids.Add(solidIndex, entity);
}
}
/// <summary>
/// Get the texture associated with an ingredient.
/// </summary>
/// <param name="uid">The ingredient entity.</param>
private Texture? GetEntityIcon(EntityUid uid)
{
if (EntMan.TryGetComponent<IconComponent>(uid, out var icon))
return _sprite.GetIcon(icon);
if (EntMan.TryGetComponent<SpriteComponent>(uid, out var sprite))
return sprite.Icon?.Default;
return null;
}
}