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* adjust fields of meal recipe prototype * document microwave recipe datafields * use file scoped namespace for microwave recipes * more of this * localize every microwave recipe * make microwave system shared * refactor recipe reagent contents * refactor recipe solids + add material ingredient datafield * im making this a bit less silly * awa * move this shit out * move this shit out also * refactor Wzhzhzh * im gonna shorten this parameter by 1 actually * move this into recipes * make processcontents a little better(?) * clean imports * rename a struct * use cooking ingredients struct * comment * use whitelist for this * unused dependency * rearranged the parameters of get recipe portions * rearrange some stuff * clean up more imports * move container related functions into separate file * move this function out of ProcessContents * prevent microwaves from having items inserted while active * use IsPowered in microwave system * use byref syntax and Entity<> * moving the override up sorry i like it being up here * refactor microwave updating * clean up recipe finish logic * im renaming this function actually * move some functions around * move more stuff around * some comments * fix compiler error * fix the yml of all microwave recipes * use materials instead of solids for this stuff * oops * fix this * turn microwave sparks into datafield * move activelymicrowaved events into separate folder * make UpdateUserInterfaceState use entity only * rearrange some functions * move UI functions out * comment microwave UI stuff * more comments * comment recipe functions * refactor GetTotalIngredients to use an operator * give CookingIngredients addition methods * comment the rest of CookingIngredients * make subtraction functions clearer? * remove redundant comment * handle zero/negative ingredient cases * simplify subtract contents logic * fix these comments * typo * add microwave recipe test * move active microwave methods * comment active microwave methods * comment cooking methods * comment microwave methods * change setappearance to use entity<> * add some public api decorators * comment all of MicrowaveComponent * use file-scoped namespace for MicrowaveComponent * comment * fix baguette sword * maybe...? * oh oops * document the rest of the owl * kill the massive YML breaking change * fix protoman dependency * move shared microwave stuff to SharedMicrowaveSystem * fix usings * move microwave components to shared * fix up microwave datafields * move APIs to shared * move activemicrowave methods to shared * initialize on shared * move ui functions to shared * add actor here * stuff * predict microwave update loop * make clientside microwave system * adjust the update loop for microwaves * clean up * add field deltas to microwaves * dirty fields instead of whole component * move this to the partial * move GetRecipesForMicrowave to shared * comments * predict microwave BUI * oops * refactor microwave bui update * move UI messages to shared * move messages to UI file * move init to shared * move container methosd to shared * oops my using * move cooking functions into partial * move cooking methods to shared * move microwave recipe methods to shared * move the rest of the microwave events to shared * update imports * remove custom type serializer * better (?) microwave UI prediction * fix list notations * OK IT WAS THE DATAFIELDS * add IOC inject * dont use IOC for htis * sealed * prediction fixes pt1 * make microwave cooking updates more consistent * datafield tweaks * test for multiple portions in microwave recipes * test for multiple recipe portions * better(?) prediction for malfunctions * remove redundant comment * prevent solution reactions in microwave * cleanup some microwave stuff * eh i think this should be container actually * this can be API i think * reduce system redundancy * this has to be public * use resolve pattern for explode * use GetMicrowaveContents in microwave system * this can be an API too * add conversion script for unlocalized recipes * use EnsureComp instead of AddComp * suffering * fix recipe prediction * fix the audio * reduce redundant networking * i think this should be autopaused? * nevermind we use dynamic portions in the test * oops i wrote the test wrong * make lemoon cake take 2 lemoons again sorry test fail * rename "materials" to "stacks" realized theyre different * add stack guidebook quantities * Kill audio * fix lemoon cake recipe for real? * mark PortionedRecipe as a datadefinition * fix the microwave timer * review * cleanup * Update SharedMicrowaveSystem.Recipes.cs * update * add audio params * review: inject microwavesystem * review: named variable * review: move dependencies * review: use gametest for recipe test * review: make access attributes standalone * rename prototypes and datafields * review: rename this var * review: move this function down * review: remove these scripts * actually this should stay * refactor cook time buttons * review: use a color name for this * fix timer reset * Dirty * review: make ActivelyMicrowavedComponent networked * review: slarti comments part 1 * review: remove serializable attribute from CookingIngredients * rename file * review: more microwave audio boilerplate. yippee! * review: use resolve pattern for TryGetStackId i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here * review: move ui update to constructor * review: kill LastCookUpdated * actually i do this instead * fixed up the PR * cleanup * /// * Update microwave.yml --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
128 lines
4.4 KiB
C#
128 lines
4.4 KiB
C#
using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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namespace Content.Client.Kitchen.UI;
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[UsedImplicitly]
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public sealed partial class MicrowaveBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
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{
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[Dependency] private SpriteSystem _sprite = default!;
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[Dependency] private MicrowaveSystem _microwave = default!;
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[ViewVariables]
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private MicrowaveMenu? _menu;
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[ViewVariables]
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private readonly Dictionary<int, EntityUid> _solids = new();
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protected override void Open()
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{
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base.Open();
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_menu = this.CreateWindow<MicrowaveMenu>();
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_menu.StartButton.OnPressed += _ => SendPredictedMessage(new MicrowaveStartCookMessage());
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_menu.EjectButton.OnPressed += _ => SendPredictedMessage(new MicrowaveEjectMessage());
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_menu.IngredientsList.OnItemSelected += args =>
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{
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SendPredictedMessage(new MicrowaveEjectSolidIndexedMessage(EntMan.GetNetEntity(_solids[args.ItemIndex])));
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};
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_menu.OnCookTimeSelected += (name, index, cookTime) =>
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{
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SendPredictedMessage(new MicrowaveSelectCookTimeMessage(index, cookTime));
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_menu.CookTimeInfoLabel.Text = Loc.GetString("microwave-bound-user-interface-cook-time-label",
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("time", name));
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};
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Update();
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}
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public override void Update()
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{
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base.Update();
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if (_menu is null || !EntMan.TryGetComponent<MicrowaveComponent>(Owner, out var comp))
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return;
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RefreshContentsDisplay();
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UpdateActiveDisplay(comp);
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// Update the currently-selected cook time label and button
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var buttonIndex = comp.CurrentCookTimeButtonIndex;
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if (_menu.TryGetCookTimeButton(buttonIndex, out var button))
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button.Pressed = true;
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var timeLabel = buttonIndex == 0
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? Loc.GetString("microwave-menu-instant-button")
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: comp.CurrentCookTimerTime.ToString();
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_menu.CookTimeInfoLabel.Text = Loc.GetString("microwave-bound-user-interface-cook-time-label",
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("time", timeLabel));
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}
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/// <summary>
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/// Update the state of various controls in this menu based on the active / empty status of the microwave.
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/// </summary>
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private void UpdateActiveDisplay(MicrowaveComponent? comp)
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{
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if (_menu is null)
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return;
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// Disable various UI controls if the microwave is active or empty
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var isActive = EntMan.TryGetComponent<ActiveMicrowaveComponent>(Owner, out var activeComp);
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var isEmpty = !_microwave.HasContents((Owner, comp));
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_menu.IsBusy = isActive;
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_menu.ToggleBusyDisableOverlayPanel(isActive);
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_menu.StartButton.Disabled = isActive || isEmpty;
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_menu.EjectButton.Disabled = isActive || isEmpty;
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if (activeComp != null)
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_menu.CurrentCooktimeEnd = activeComp.CookTimeEnd;
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// Set the "microwave light" panel color
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_menu.SetIngredientPanelLight(isActive && !isEmpty);
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}
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/// <summary>
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/// Update the panel containing all of the microwave's contents.
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/// </summary>
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private void RefreshContentsDisplay()
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{
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if (_menu == null)
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return;
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_solids.Clear();
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_menu.IngredientsList.Clear();
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foreach (var entity in _microwave.GetMicrowaveContents(Owner))
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{
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if (EntMan.Deleted(entity))
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continue;
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// TODO just use sprite view
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var itemIcon = GetEntityIcon(entity);
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var itemName = EntMan.GetComponent<MetaDataComponent>(entity).EntityName;
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var solidItem = _menu.IngredientsList.AddItem(itemName, itemIcon);
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var solidIndex = _menu.IngredientsList.IndexOf(solidItem);
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_solids.Add(solidIndex, entity);
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}
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}
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/// <summary>
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/// Get the texture associated with an ingredient.
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/// </summary>
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/// <param name="uid">The ingredient entity.</param>
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private Texture? GetEntityIcon(EntityUid uid)
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{
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if (EntMan.TryGetComponent<IconComponent>(uid, out var icon))
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return _sprite.GetIcon(icon);
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if (EntMan.TryGetComponent<SpriteComponent>(uid, out var sprite))
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return sprite.Icon?.Default;
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return null;
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}
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}
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