CatStation/Content.Client/Light/EntitySystems/PlanetLightSystem.cs
metalgearsloth 408ac85084
Stop overlays resetting world transforms (#45547)
* Stop overlays resetting world transforms

* oop
2026-10-05 17:43:35 +11:00

72 lines
2.1 KiB
C#

using Content.Shared.CCVar;
using Robust.Client.Graphics;
using Robust.Shared.Configuration;
namespace Content.Client.Light.EntitySystems;
public sealed partial class PlanetLightSystem : EntitySystem
{
[Dependency] private IConfigurationManager _cfgManager = default!;
[Dependency] private IOverlayManager _overlayMan = default!;
/// <summary>
/// Enables / disables the ambient occlusion overlay.
/// </summary>
public bool AmbientOcclusion
{
get => _ambientOcclusion;
set
{
if (_ambientOcclusion == value)
return;
_ambientOcclusion = value;
if (value)
{
_overlayMan.AddOverlay(new AmbientOcclusionOverlay());
}
else
{
_overlayMan.RemoveOverlay<AmbientOcclusionOverlay>();
}
}
}
private bool _ambientOcclusion;
public override void Initialize()
{
base.Initialize();
Subs.CVar(_cfgManager, CCVars.AmbientOcclusion, val =>
{
AmbientOcclusion = val;
}, true);
_overlayMan.AddOverlay(new BeforeLightTargetOverlay());
_overlayMan.AddOverlay(new RoofOverlay(EntityManager));
_overlayMan.AddOverlay(new TileEmissionOverlay(EntityManager));
_overlayMan.AddOverlay(new LightBlurOverlay());
_overlayMan.AddOverlay(new SunShadowOverlay());
_overlayMan.AddOverlay(new AfterLightTargetOverlay());
}
public override void Shutdown()
{
base.Shutdown();
_overlayMan.RemoveOverlay<BeforeLightTargetOverlay>();
_overlayMan.RemoveOverlay<RoofOverlay>();
_overlayMan.RemoveOverlay<TileEmissionOverlay>();
_overlayMan.RemoveOverlay<LightBlurOverlay>();
_overlayMan.RemoveOverlay<SunShadowOverlay>();
_overlayMan.RemoveOverlay<AfterLightTargetOverlay>();
_overlayMan.RemoveOverlay<AmbientOcclusionOverlay>();
}
[SubscribeLocalEvent]
private void OnClearColor(ref GetClearColorEvent ev)
{
ev.Color = Color.Transparent;
}
}