CatStation/Content.Client/Materials/MaterialStorageSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

60 lines
2 KiB
C#

using Content.Shared.Materials;
using Robust.Client.GameObjects;
namespace Content.Client.Materials;
public sealed partial class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private TransformSystem _transform = default!;
[Dependency] private SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialStorageComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, MaterialStorageComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!_sprite.LayerMapTryGet((uid, args.Sprite), MaterialStorageVisualLayers.Inserting, out var layer, false))
return;
if (!args.TryGetData<bool>(MaterialStorageVisuals.Inserting, out var inserting))
return;
if (inserting && TryComp<InsertingMaterialStorageComponent>(uid, out var insertingComp))
{
_sprite.LayerSetAnimationTime((uid, args.Sprite), layer, 0f);
_sprite.LayerSetVisible((uid, args.Sprite), layer, true);
if (insertingComp.MaterialColor != null)
_sprite.LayerSetColor((uid, args.Sprite), layer, insertingComp.MaterialColor.Value);
}
else
{
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
}
}
public override bool TryInsertMaterialEntity(EntityUid user,
EntityUid toInsert,
EntityUid receiver,
MaterialStorageComponent? storage = null,
MaterialComponent? material = null,
PhysicalCompositionComponent? composition = null)
{
if (!base.TryInsertMaterialEntity(user, toInsert, receiver, storage, material, composition))
return false;
_transform.DetachEntity(toInsert, Transform(toInsert));
return true;
}
}
public enum MaterialStorageVisualLayers : byte
{
Inserting
}