CatStation/Content.Client/Materials/RecyclerVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

27 lines
1.1 KiB
C#

using Content.Shared.Conveyor;
using Content.Shared.Materials;
using Robust.Client.GameObjects;
namespace Content.Client.Materials;
public sealed partial class RecyclerVisualizerSystem : VisualizerSystem<RecyclerVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, RecyclerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !SpriteSystem.LayerMapTryGet((uid, args.Sprite), RecyclerVisualLayers.Main, out var layer, false))
return;
args.TryGetData<ConveyorState>(ConveyorVisuals.State, out var running);
args.TryGetData<bool>(RecyclerVisuals.Bloody, out var bloody);
args.TryGetData<bool>(RecyclerVisuals.Broken, out var broken);
var activityState = running == ConveyorState.Off ? 0 : 1;
if (broken) //breakage overrides activity
activityState = 2;
var bloodyKey = bloody ? component.BloodyKey : string.Empty;
var state = $"{component.BaseKey}{activityState}{bloodyKey}";
SpriteSystem.LayerSetRsiState((uid, args.Sprite), layer, state);
}
}