CatStation/Content.Client/PDA/PdaVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

30 lines
1 KiB
C#

using Content.Shared.Light;
using Content.Shared.PDA;
using Robust.Client.GameObjects;
namespace Content.Client.PDA;
public sealed partial class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.TryGetData<string>(PdaVisuals.PdaType, out var pdaType))
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PdaVisualLayers.Base, pdaType);
if (args.TryGetData<bool>(UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn))
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.Flashlight, isFlashlightOn);
if (args.TryGetData<bool>(PdaVisuals.IdCardInserted, out var isCardInserted))
SpriteSystem.LayerSetVisible((uid, args.Sprite), PdaVisualLayers.IdLight, isCardInserted);
}
public enum PdaVisualLayers : byte
{
Base,
Flashlight,
IdLight
}
}