CatStation/Content.Client/Rotation/RotationVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

71 lines
2.5 KiB
C#

using Content.Shared.Rotation;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
namespace Content.Client.Rotation;
public sealed partial class RotationVisualizerSystem : SharedRotationVisualsSystem
{
[Dependency] private AnimationPlayerSystem _animation = default!;
[SubscribeLocalEvent]
private void OnAppearanceChange(Entity<RotationVisualsComponent> ent, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.TryGetData<RotationState>(RotationVisuals.RotationState, out var state))
state = RotationState.Vertical;
switch (state)
{
case RotationState.Vertical:
AnimateSpriteRotation(ent, args.Sprite, ent.Comp.VerticalRotation, ent.Comp.AnimationTime);
break;
case RotationState.Horizontal:
AnimateSpriteRotation(ent, args.Sprite, ent.Comp.HorizontalRotation, ent.Comp.AnimationTime);
break;
}
}
/// <summary>
/// Rotates a sprite between two animated keyframes given a certain time.
/// </summary>
public void AnimateSpriteRotation(EntityUid uid, SpriteComponent spriteComp, Angle rotation, float animationTime)
{
if (spriteComp.Rotation.Equals(rotation))
{
return;
}
var animationComp = EnsureComp<AnimationPlayerComponent>(uid);
const string animationKey = "rotate";
// Stop the current rotate animation and then start a new one
if (_animation.HasRunningAnimation(animationComp, animationKey))
{
_animation.Stop((uid, animationComp), animationKey);
}
var animation = new Animation
{
Length = TimeSpan.FromSeconds(animationTime),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(spriteComp.Rotation, 0),
new AnimationTrackProperty.KeyFrame(rotation, animationTime)
}
}
}
};
_animation.Play((uid, animationComp), animation, animationKey);
}
}