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* sprite, start work on systems * Woah! Its work! * Show gateways! Yay! * Update ring.png * Update portal.yml * bububui * Fuck UI * draw lines! * clear old links lines * UI button work now! * we can cut links via UI now! * yay! linking via UI * comfortable linking * Update hand_teleporter.yml * ambience, linked entities events * nice connect and disconnect sounds! * unpowering and memory * power fix * chip added * chip linking & auto linking * chip examined * auto linked chips&gates variants * Update meta.json * Update computers.yml * syndicate gateway console, portal coloring, realtime UI update * QoL update * Circuitboards * Update StationGatewayNavMapControl.cs * optimize Draw(), add Filled console variant * documentation * mass renaming bro * resprited * resprite agani * Update tags.yml * Update Resources/Prototypes/Entities/Structures/Machines/station_teleporter.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Structures/Machines/Computers/computers.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/teleporters_chips.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/StationTeleporter/Components/TeleporterChipComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/StationTeleporter/StationTeleporterComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * renaming renaming * sharedization * UI fix * Data simplify * remove autodeletion * PostWallDrawingAction * Update TeleporterChipComponent.cs * fix lines offset * labeler renaming, rebound restiction removed * prevent link popup and sound spamming * auto linking refactor * RD handheld teleporter integration * fix randomteleport bug * Update hand_teleporter.yml * Update SharedStationTeleporterSystem.cs * Update SharedStationTeleporterSystem.UI.cs * some clean up * first smol review pass * and that * review pass 2 * Update station_teleporter.yml * review pass 3 * review pass 4 * finally * update protos * another clean up * fix bugs * add to players * remove unnecesary update loop lol. * Update computers.yml * fieldrance review apply * Kazne resprite --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Numerics;
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using Content.Client.Pinpointer.UI;
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using Robust.Client.Graphics;
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namespace Content.Client.StationTeleporter;
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public sealed partial class StationTeleporterNavMapControl : NavMapControl
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{
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private readonly HashSet<(Vector2, Vector2)> _linkedTeleportersCoordinates = new();
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private readonly SharedTransformSystem _transformSystem;
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public StationTeleporterNavMapControl()
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{
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_transformSystem = EntManager.System<SharedTransformSystem>();
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MaxSelectableDistance = 30f;
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WallColor = new Color(32, 96, 128);
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TileColor = new Color(12, 50, 69);
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BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity));
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PostWallDrawingAction += DrawAllTeleporterLinks;
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}
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public void AddTeleporterLink(Vector2 first, Vector2 second)
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{
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_linkedTeleportersCoordinates.Add((first, second));
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}
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public void ClearTeleporterLinks()
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{
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_linkedTeleportersCoordinates.Clear();
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}
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private void DrawAllTeleporterLinks(DrawingHandleScreen handle)
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{
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if (Xform is null)
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return;
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foreach (var link in _linkedTeleportersCoordinates)
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{
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var pos1 = Vector2.Transform(link.Item1, _transformSystem.GetInvWorldMatrix(Xform)) - GetOffset();
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pos1 = ScalePosition(new Vector2(pos1.X, -pos1.Y));
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var pos2 = Vector2.Transform(link.Item2, _transformSystem.GetInvWorldMatrix(Xform)) - GetOffset();
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pos2 = ScalePosition(new Vector2(pos2.X, -pos2.Y));
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handle.DrawLine(pos1, pos2, Color.Aqua);
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}
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}
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}
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