mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* First impl. of appearance TryGetData cleanup * Handful of fixes * DamageVisuals: fix HandleDamage call, inheritdoc * bunch of unused AppearanceSystem instances * Handful more unused appearance systems, inheritdoc * JetpackSystem: Ent<T> * cleanup roundup, more Ent<T> * a few lingering AppearanceSystem.TryGetData calls * more lingering AppearanceData access * Remove unnecessary inheritdoc * once again, with feeling
66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
using Content.Shared.Rounding;
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using Content.Shared.Stacks;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Client.Storage.Systems;
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public sealed partial class ItemCounterSystem : SharedItemCounterSystem
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{
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[Dependency] private AppearanceSystem _appearanceSystem = default!;
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[Dependency] private SpriteSystem _sprite = default!;
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[SubscribeLocalEvent]
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private void OnAppearanceChange(Entity<ItemCounterComponent> ent, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null || ent.Comp.LayerStates.Count < 1)
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return;
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// Skip processing if no actual
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if (!args.TryGetData<int>(StackVisuals.Actual, out var actual))
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return;
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if (!args.TryGetData<int>(StackVisuals.MaxCount, out var maxCount))
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maxCount = ent.Comp.LayerStates.Count;
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if (!args.TryGetData<bool>(StackVisuals.Hide, out var hidden))
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hidden = false;
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if (ent.Comp.IsComposite)
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ProcessCompositeSprite(ent, actual, maxCount, ent.Comp.LayerStates, hidden, sprite: args.Sprite);
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else
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ProcessOpaqueSprite(ent, ent.Comp.BaseLayer, actual, maxCount, ent.Comp.LayerStates, hidden, sprite: args.Sprite);
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}
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public void ProcessOpaqueSprite(EntityUid uid, string layer, int count, int maxCount, List<string> states, bool hide = false, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref sprite)
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|| !_sprite.LayerMapTryGet((uid, sprite), layer, out var layerKey, logMissing: true))
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return;
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var activeState = ContentHelpers.RoundToEqualLevels(count, maxCount, states.Count);
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_sprite.LayerSetRsiState((uid, sprite), layerKey, states[activeState]);
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_sprite.LayerSetVisible((uid, sprite), layerKey, !hide);
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}
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public void ProcessCompositeSprite(EntityUid uid, int count, int maxCount, List<string> layers, bool hide = false, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref sprite))
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return;
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var activeTill = ContentHelpers.RoundToNearestLevels(count, maxCount, layers.Count);
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for (var i = 0; i < layers.Count; ++i)
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{
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_sprite.LayerSetVisible((uid, sprite), layers[i], !hide && i < activeTill);
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}
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}
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protected override int? GetCount(ContainerModifiedMessage msg, ItemCounterComponent itemCounter)
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{
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if (_appearanceSystem.TryGetData<int>(msg.Container.Owner, StackVisuals.Actual, out var actual))
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return actual;
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return null;
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}
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}
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