mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
218 lines
7.8 KiB
C#
218 lines
7.8 KiB
C#
using System.Linq;
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using Content.Client.Resources;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.SurveillanceCamera.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Graphics;
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using Robust.Shared.Prototypes;
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namespace Content.Client.SurveillanceCamera.UI;
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[GenerateTypedNameReferences]
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public sealed partial class SurveillanceCameraMonitorWindow : DefaultWindow
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{
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private static readonly ProtoId<ShaderPrototype> CameraStaticShader = "CameraStatic";
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[Dependency] private IPrototypeManager _prototypeManager = default!;
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[Dependency] private IResourceCache _resourceCache = default!;
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[Dependency] private IEntityManager _entityManager = default!;
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[Dependency] private IEntityNetworkManager _entityNetManager = default!;
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/// <summary>
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/// Triggered when a camera is selected.
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/// First parameter contains the camera's address.
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/// Second optional parameter contains a subnet - if possible, the monitor will switch to this subnet.
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/// </summary>
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public event Action<string, ProtoId<DeviceFrequencyPrototype>?>? CameraSelected;
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public event Action<ProtoId<DeviceFrequencyPrototype>>? SubnetOpened;
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public event Action? CameraRefresh;
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public event Action? SubnetRefresh;
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public event Action? CameraSwitchTimer;
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public event Action? CameraDisconnect;
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private string _currentAddress = string.Empty;
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private bool _isSwitching;
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private readonly FixedEye _defaultEye = new();
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private readonly Dictionary<ProtoId<DeviceFrequencyPrototype>, int> _subnetMap = new();
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private EntityUid? _mapUid;
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public SurveillanceCameraMonitorWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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// This could be done better. I don't want to deal with stylesheets at the moment.
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var texture = _resourceCache.GetTexture("/Textures/Interface/Nano/square_black.png");
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var shader = _prototypeManager.Index(CameraStaticShader).Instance().Duplicate();
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CameraView.ViewportSize = new Vector2i(500, 500);
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CameraView.Eye = _defaultEye; // sure
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CameraViewBackground.Stretch = TextureRect.StretchMode.Scale;
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CameraViewBackground.Texture = texture;
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CameraViewBackground.ShaderOverride = shader;
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SubnetList.OnItemSelected += OnSubnetListSelect;
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SubnetSelector.OnItemSelected += args =>
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{
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// piss
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SubnetOpened?.Invoke((ProtoId<DeviceFrequencyPrototype>)args.Button.GetItemMetadata(args.Id)!);
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};
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SubnetRefreshButton.OnPressed += _ => SubnetRefresh?.Invoke();
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SubnetRefreshButtonMap.OnPressed += _ => SubnetRefresh?.Invoke();
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CameraRefreshButton.OnPressed += _ => CameraRefresh?.Invoke();
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CameraDisconnectButton.OnPressed += _ => CameraDisconnect?.Invoke();
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CameraMap.EnableCameraSelection = true;
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CameraMap.CameraSelected += OnCameraMapSelected;
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}
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// The UI class should get the eye from the entity, and then
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// pass it here so that the UI can change its view.
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public void UpdateState(IEye? eye,
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HashSet<ProtoId<DeviceFrequencyPrototype>> subnets,
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string activeAddress,
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ProtoId<DeviceFrequencyPrototype>? activeSubnet,
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Dictionary<string, string> cameras)
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{
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CameraMap.SetActiveCameraAddress(activeAddress);
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CameraMap.SetAvailableSubnets(subnets);
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_currentAddress = activeAddress;
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SetCameraView(eye);
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if (subnets.Count == 0)
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{
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SubnetSelector.AddItem(Loc.GetString("surveillance-camera-monitor-ui-no-subnets"));
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SubnetSelector.Disabled = true;
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return;
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}
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if (SubnetSelector.Disabled && subnets.Count != 0)
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{
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SubnetSelector.Clear();
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SubnetSelector.Disabled = false;
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}
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// That way, we have *a* subnet selected if this is ever opened.
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if (activeSubnet is null)
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{
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SubnetOpened!(subnets.First());
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return;
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}
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// if the subnet count is unequal, that means
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// we have to rebuild the subnet selector
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if (SubnetSelector.ItemCount != subnets.Count)
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{
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SubnetSelector.Clear();
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_subnetMap.Clear();
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foreach (var subnet in subnets)
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{
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var id = AddSubnet(subnet);
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_subnetMap.Add(subnet, id);
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}
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}
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if (_subnetMap.TryGetValue(activeSubnet.Value, out var subnetId))
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SubnetSelector.Select(subnetId);
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PopulateCameraList(cameras);
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}
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private void PopulateCameraList(Dictionary<string, string> cameras)
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{
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var entries = cameras.Select(i => new ItemList.Item(SubnetList)
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{
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Text = $"{i.Value}: {i.Key}",
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Metadata = i.Key
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}).ToList();
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entries.Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal));
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SubnetList.SetItems(entries, (a, b) => string.Compare(a.Text, b.Text));
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}
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private void SetCameraView(IEye? eye)
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{
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var eyeChanged = eye != CameraView.Eye || CameraView.Eye == null;
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CameraView.Eye = eye ?? _defaultEye;
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CameraView.Visible = !eyeChanged && !_isSwitching;
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CameraDisconnectButton.Disabled = eye == null;
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if (eye != null)
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{
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if (!eyeChanged)
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{
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return;
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}
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_isSwitching = true;
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CameraViewBackground.Visible = true;
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CameraStatus.Text = Loc.GetString("surveillance-camera-monitor-ui-status",
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("status", Loc.GetString("surveillance-camera-monitor-ui-status-connecting")),
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("address", _currentAddress));
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CameraSwitchTimer!();
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}
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else
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{
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CameraViewBackground.Visible = true;
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CameraStatus.Text = Loc.GetString("surveillance-camera-monitor-ui-status-disconnected");
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}
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}
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public void OnSwitchTimerComplete()
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{
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_isSwitching = false;
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CameraView.Visible = CameraView.Eye != _defaultEye;
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CameraViewBackground.Visible = CameraView.Eye == _defaultEye;
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CameraStatus.Text = Loc.GetString("surveillance-camera-monitor-ui-status",
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("status", Loc.GetString("surveillance-camera-monitor-ui-status-connected")),
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("address", _currentAddress));
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}
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private int AddSubnet(ProtoId<DeviceFrequencyPrototype> subnet)
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{
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var name = subnet;
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if (_prototypeManager.TryIndex(subnet, out var frequency)
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&& frequency.Name != null)
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{
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name = Loc.GetString(frequency.Name);
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}
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SubnetSelector.AddItem(name);
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SubnetSelector.SetItemMetadata(SubnetSelector.ItemCount - 1, subnet);
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return SubnetSelector.ItemCount - 1;
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}
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private void OnSubnetListSelect(ItemList.ItemListSelectedEventArgs args)
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{
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CameraSelected!((string)SubnetList[args.ItemIndex].Metadata!, null);
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}
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public void SetMap(EntityUid mapUid)
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{
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CameraMap.MapUid = _mapUid = mapUid;
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}
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private void OnCameraMapSelected(NetEntity netEntity)
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{
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if (_mapUid is null || !_entityManager.TryGetComponent<SurveillanceCameraMapComponent>(_mapUid.Value, out var mapComp))
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return;
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if (!mapComp.Cameras.TryGetValue(netEntity, out var marker) || !marker.Active)
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return;
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if (!string.IsNullOrEmpty(marker.Address))
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CameraSelected?.Invoke(marker.Address, marker.Subnet);
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else
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_entityNetManager.SendSystemNetworkMessage(new RequestCameraMarkerUpdateMessage(netEntity));
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}
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}
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